Conker: Live and Reloaded Wiki
Conker: Live and Reloaded
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Cash · Bosses · ClassesXbox BC replay notes · offline Live and Co.

Rare · Microsoft Game Studios · 2005 · Xbox BC

Live and Co. · six classes

Conker: Live and Reloaded multiplayer classes

Live and Co. multiplayer in Conker: Live and Reloaded fields the same six classes on both Squirrel High Command and Tediz: Grunt, Thermophile, Demolisher, Sky Jockey, Long Ranger, and Sneeker. Each class brings a primary weapon, grenades, abilities, and often a vehicle path from Mobile Units terminals. Online Xbox Live matchmaking ended 15 April 2010, but class loadouts still matter for local split-screen and Dumbot sessions on backwards-compatible Xbox hardware.

Classes exclusive
Live and Co. · six classes

Loadouts

Class comparison table

Grunt is the all-rounder with the Sturm 21 SMG and Self Heal—start here when learning maps. Thermophile runs the Sinurator flamethrower for chokepoints and melts light classes up close. Demolisher is the slow tank: Bazooka, Berserk, Arc Weld for terminal repairs, and heavy vehicle access. Sky Jockey pilots air vehicles with the DP 500 and carries a parachute. Long Ranger owns open lanes with the Widowmaker sniper. Sneeker is the fastest, thinnest class: Sabre melee, Cloak, Feign Death, and the Hacking Device for terminals.

Yellow upgrade orbs expand secondary weapons and abilities; death drops your orb for another player. Specialist Ordinance terminals restock grenades and gear; Mobile Units terminals spawn class vehicles when controlled. Sneekers can hack neutral or enemy terminals; Demolishers and Sky Jockeys repair damaged ones with Arc Weld.

01

Grunt

Primary
Sturm 21
Signature
Self Heal
Role
All-round infantry
Speed / Armor
3/5 · 3/5
Vehicles
Toad MK II, R-Hog (upgrade)

Default pick for objective modes and learning map routes.

02

Thermophile

Primary
Sinurator (flamethrower)
Upgrade weapon
Fauster
Role
Close-range area denial
Strength
Burns Sneekers/Long Rangers; fire resistance
Weakness
Poor long-range; slower

Owns indoor corridors and tight chokepoints.

03

Demolisher

Primary
Bazooka (guided mode on upgrade)
Signature
Berserk + Arc Weld
Role
Tank / anti-vehicle
Speed / Armor
1/5 · 5/5
Vehicles
Tankus

Slowest class; deletes clusters and repairs terminals.

04

Sky Jockey

Primary
DP 500
Signature
Air vehicles + parachute
Role
Pilot / air superiority
Speed / Armor
4/5 · 1/5
Vehicles
Mule 52, Steed

Fragile on foot; prioritise maps with air terminals.

05

Long Ranger

Primary
Widowmaker
Upgrade sidearm
Krotch 45
Role
Sniper / overwatch
Speed / Armor
3/5 · 2/5
Vehicles
R-Hog

Dominates Beach Dead lanes, bridges, and Three Towers sightlines.

06

Sneeker

Primary
Sabre (melee)
Signature
Cloak, Feign Death, Hacking Device
Role
Infiltrator / terminal hacker
Speed / Armor
5/5 · 1/5
Upgrade
Dagger, Disguise, Gas grenades

Highest skill floor; unique terminal hacks for objective play.

Grunt field card — MP Class in Conker: Live and Reloaded
Loadouts

Picks

Who to pick offline

Against Dumbots, Grunt and Long Ranger teach map lanes quickly. Thermophile and Demolisher hard-carry tight objective points. Practice Sneeker Cloak timings before you rely on hacks for terminal objectives.

Clear single-player once if you want the Potty Mouth multiplayer voice option. Class selection itself does not require a campaign clear.

  • Learning order: Grunt → Long Ranger → Demolisher
  • Objective stacks: Sneeker (hack) + Demolisher (hold) + Thermophile (choke)
  • Air-heavy maps: Sky Jockey first
  • Online matchmaking: unavailable after 2010-04-15
Thermophile field card — MP Class in Conker: Live and Reloaded
Picks

Sources

Snapshot for /multiplayer/classes/:

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