Conker: Live and Reloaded Wiki
Conker: Live and Reloaded
Field manual

Cash · Bosses · ClassesXbox BC replay notes · offline Live and Co.

Rare · Microsoft Game Studios · 2005 · Xbox BC

Live and Co. · offline only

Conker: Live and Reloaded multiplayer

Conker: Live and Reloaded multiplayer is Live and Co.: SHC versus Tediz with six classes and eight maps. Online queues died with original Xbox Live on 15 April 2010. This hub explains what still runs offline, which modes matter, and where class/map pages live. More context for modern Xbox BC players.

Multiplayer exclusive art for Conker: Live and Reloaded wiki
Live and Co. · offline only

Status

What still works offline

Local split-screen, bots, class select, map select, vehicles, upgrade orbs, and terminals still function in Conker: Live and Reloaded when launched through Xbox BC. Public matchmaking, Live parties, and online leaderboards do not. Potty Mouth remains a single-player completion unlock that changes multiplayer language presentation even though nobody is matchmaking remotely. If a friend circle expects Xbox Live presence icons for this title, set expectations immediately: the shutdown is permanent. Treat Live and Co. as a couch or bot training suite attached to the HD remake, not as a revived service. Further /multiplayer/ detail unique to status.

01

Grunt

Weapon
Sturm 21
Ability
Self Heal
Role
All-rounder infantry
Side
Both (SHC / Tediz mirrors)
Notes
Default flexible class for objective play and general firefights.
02

Thermophile

Weapon
Sinurator flamethrower
Ability
Close-range burn control
Role
Area denial
Side
Both
Notes
Dominates chokepoints and indoor corridors; weak at long sightlines.
03

Demolisher

Weapon
Bazooka
Ability
Berserk
Role
Tank / anti-vehicle
Side
Both
Notes
High survivability and explosive damage; slower precision than Grunt or Long Ranger.
04

Sky Jockey

Weapon
DP 500
Ability
Air vehicle specialty
Role
Pilot
Side
Both
Notes
Primary pilot class for maps with air vehicles; limited if grounded the whole round.
05

Long Ranger

Weapon
Widowmaker sniper
Ability
Long-range pickoffs
Role
Sniper
Side
Both
Notes
Owns open lanes on Beach Dead, Three Towers, and bridge maps.
06

Sneeker

Weapon
Sabre
Ability
Cloak, Feign Death, Hacking
Role
Infiltrator
Side
Both
Notes
Terminal hacks, behind-lines knife work, and objective denial.
Conker: Live and Reloaded official Xbox gameplay screenshot 12
Status

Modes

Modes and objectives

Deathmatch and team deathmatch train pure gunfights across Beach Dead, Fortress Deux, Castle Von Tedistein, A Bridge Too Narrow, Three Towers, Doon, TMS Spamono, The Ditch. CTF and mission structures push terminal hacks, vehicle seats, and objective holds. Draft classes from Grunt (Sturm 21, Self Heal); Thermophile (Sinurator flamethrower, Close-range burn control); Demolisher (Bazooka, Berserk); Sky Jockey (DP 500, Air vehicle specialty); Long Ranger (Widowmaker sniper, Long-range pickoffs); Sneeker (Sabre, Cloak, Feign Death, Hacking) based on those mode pressures rather than cosmetics. Sky Jockey matters only when air vehicles spawn; Sneeker matters when terminals decide the round; Long Ranger matters on open sightlines such as Beach Dead or Three Towers. Grunt remains the default when a group cannot coordinate specialized picks. Further /multiplayer/ detail unique to modes.

Thermophile field card — MP Class in Conker: Live and Reloaded
Modes

Factions

SHC and Tediz

Squirrel High Command is the green Allied parody force; Tediz are the red enemy teddy soldiers introduced hard in It’s War. Classes mirror across sides so balance does not depend on picking the “story hero” faction. Voice lines and skins change; Sturm 21 still behaves like Sturm 21. Story chapter It’s War teaches the fantasy; multiplayer freezes it into loadouts. Completing Heist does not restore servers—it only unlocks cosmetics/language options such as Potty Mouth for those offline sessions. Further /multiplayer/ detail unique to factions.

Start

First offline session plan

Boot Conker: Live and Reloaded, open Live and Co., pick Beach Dead or The Ditch, lock Grunt, and run a bot match to relearn aim accel on modern pads. Then open the classes page for Thermophile chokepoint rules and the maps page for tower sightlines before inviting couch players. Further /multiplayer/ detail unique to start-here.

Sources

Snapshot for /multiplayer/:

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