Terms
Field glossary
Scan the ledger when a guide assumes 2005 vocabulary. Pair entries with the linked systems pages rather than treating this list as a full strategy guide.
Class weapon names (Sturm 21, Sinurator, Widowmaker, Sabre) live primarily on the multiplayer classes page; chapter bosses live under /bosses/.
Cash gate
- Meaning
- A dollar total required to pass guards or unlock routes—early examples include bridge payments near $1000.
- See also
- Related guides on this wiki
Live and Co.
- Meaning
- Multiplayer mode with SHC vs Tediz, six classes, terminals, and maps; online matchmaking dead since 2010.
- See also
- Related guides on this wiki
SHC
- Meaning
- Squirrel High Command—green multiplayer faction and It's War allies.
- See also
- Related guides on this wiki
Tediz
- Meaning
- Patchwork teddy antagonists; red multiplayer faction and war-chapter enemies.
- See also
- Related guides on this wiki
Potty Mouth
- Meaning
- Multiplayer option unlocking uncensored class voice lines after finishing single-player.
- See also
- Related guides on this wiki
Upgrade orb
- Meaning
- Yellow multiplayer pickup expanding class loadouts; dropped on death.
- See also
- Related guides on this wiki
Context action
- Meaning
- Single-player prompt actions that swap tools or trigger set pieces beyond pure bat combat.
- See also
- Related guides on this wiki
Dumbots
- Meaning
- Offline AI opponents for Live and Co. sessions without Xbox Live.
- See also
- Related guides on this wiki
Windy
- Meaning
- Hub chapter connecting multiple routes once cash thresholds clear.
- See also
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Sloprano
- Meaning
- Chapter 5 sewer opera starring the Great Mighty Poo.
- See also
- Related guides on this wiki

Sources
Snapshot for /glossary/:
- Xbox store — Conker: Live and Reloaded — used on /glossary/
- Wikipedia — Conker: Live & Reloaded — used on /glossary/
